RealFootball is the play-to-earn Football Manager game. You can earn by training your players, playing PVE matches, beating your opponents in random matches, or winning tournaments.
Any football fan aspires to be a professional manager, and they want their club to win, which is why RealFootball was created. Users will guide their club to victory by bringing in new players and assembling their dream squad.
Users must have a set level of Energy to engage in simulated matches; if you win, you will gain Tokens. Owning players with greater stats will strengthen your club and make it simpler to win. Join RealFootball to meet other managers in your neighborhood or across the world, create your dream squad, and show off your skills!
Highlight of RealFootball
RFB (RealFootball) is a digital asset acting as in-game currency.
RFB is issued in a fixed and limited supply of 1 Billion on our RealFootball BlockChain platform (a Bitcoin-type algorithm blockchain). A fixed and limited number issuance of coin offers the basis for a healthy game economy without inflation.
RFB is freely transferable between players in and outside of the game.
RFB can be:
exchanged in Bitcoin in the exchange service WhiteBit (additional RFB info available here)
used in the game to pay the entry fee in the contests;
used to purchase blockchain-based cards: football player cards and stadium cards;
Also, check out realfootball.io for more details
NFT
RealFootball has only 10,000 players, selected from hundreds of thousands of players around the world and they are all the best players. The player’s stats in the game are taken from the player’s real-life stats.
Player stats
Each player will have 4 base stats. Defend, Attack, Power, Stamina. Only for goalkeepers: Defend
Except for the goalkeeper, the players will be divided into 3 position groups: Defender (Defend), Midfielder (Mid), and Striker (Attack). Depending on the player’s position, the system will be based on the above-mentioned base stats to calculate an Overall Rating for the player:
Goalkeeper: Rating = Defend
Defender: Rating = Defend * 65% + Attack * 5% + Power * 15% + Stamina * 15%
Midfielder: Rating = Defend * 35% + Attack * 35% + Power * 15% + Stamina * 15%
Striker: Rating = Defend * 5% + Attack * 65% + Power * 15% + Stamina * 15%
If the above operations yield non-integer numbers, the index will be the integer part of the decimal.
Rarity rating
Based on the stats calculated, the players are divided into 5 rarity levels
Rarity
|
Rating
|
---|---|
Normal
|
0~3
|
Professional
|
3~5
|
Expert
|
5~7
|
Super Star
|
7~10
|
Unlimited
|
10++
|
Mystery Box
Users will only be able to enter the number of boxes they wish to buy (the minimum is 10) and will have no idea what sort of boxes they will receive. Normal, Silver, Gold, and Diamond boxes are available.
Each box opened by the player will undoubtedly provide one random player. Every 22 boxes that open will undoubtedly receive at least one goalie. Each box type correlates to the opening rate of players of varying rarity.
Text
|
Normal
|
Professional
|
Expert
|
Super Stars
|
---|---|---|---|---|
Normal
|
80%
|
15%
|
5%
|
0%
|
Silver
|
60%
|
30%
|
9%
|
1%
|
Gold
|
50%
|
35%
|
13%
|
2%
|
Diamond
|
30%
|
44%
|
18%
|
8%
|
Gameplay
Users must use Energy to join, with the amount varying depending on the League. Regardless of whether they win or lose, the User will earn the amount of Exp proportional to the quantity of Energy expended for each match.
There is a minimum and maximum price for each game in each League. If the user wins, he will receive a random token from this range; if they lose, they will receive merely the Exp indicated above.
After hitting the start button, the User will see the ultimate score, the number of goals scored by each side, and the scorer.
League
|
Energy
|
Bot Power range
|
Token earned
|
---|---|---|---|
National League
|
2
|
1.650 – 2.400
|
500-1.000
|
League 2
|
2
|
2.400 – 2.850
|
1.000 – 1.500
|
League 1
|
2
|
2.850 – 3.300
|
1.500 – 2.500
|
Championship
|
2
|
3.300 – 4.200
|
2.500 – 4.000
|
Premier League
|
2
|
4.200 – 4.950
|
4.000 – 12.500
|
Normal
|
1
|
Flexible
|
250 – 500
|
Free to Play
The RealFootball Project includes:
- The RealFootball video game
- The RFB token and corresponding tokenomics
- The business model of the Project
RealFootball is a live-time, player vs. player, free-to-play and plays & earn mobile video game inspired by old-school arcade finger-based sports games. Playing simple and very fun and addictive billiard-be-like football (soccer) against other worldwide players, players score goals and win matches, tournaments, and seasons by winning valuable prizes. While playing the game, the players can improve the skill level of their Professional Football Players and thereby increase the strength of their entire team, thus increasing the possibility of winning better prizes. Finally, Professional Football players can be traded on the NFT marketplace, which is an additional source of income for the players.
All users can experience “free to play” version of RealFootball. Users will be equipped 11 players NFTs without investing. To avoid users cheating on our game, users who want to play to receive 11 free NFTs, will be required to KYC to make sure one user can only have one account to play and earn. This action is also to prevent Realfootball from having trouble with inflation.
The RFB token is the utility cryptocurrency of the RealFootball game and project. It serves as a currency for rewarding players, but also for the trade of project NFT collections, for the purchase of in-game Meta tokens, the organization of certain game modes, as well as for the operation of the project itself in the sense that the majority of the turnover of the entire project takes place precisely through the RFB token, through which its usability is maximized.
The Business model of the project is a set of rules and systems that enable a Project to be self-sustaining, to enable the growth of the project itself, enable the growth and earnings of players, investors, partners, and clients of the project.
Marketplace
There are two kinds of items: Users can exchange their players on the Marketplace.
There are four varieties of mystery boxes: Normal, Silver, Gold, and Diamond.
Users may buy mystery boxes by inputting the required quantity and then receiving a random number of boxes of each type. Opening boxes will result in the selection of a random player.
Users have the ability to search, sort, and filter:
Lookup by name Filter by price, level, and kind.
Sort by price in the following order: lowest to highest, highest to lowest.
Each successful transaction requires sellers to pay 5% for fee.
Users can cancel their sale of an item on the Marketplace.
Players Upgrade
The users can level up one player by utilizing up to two other players as resources. Each level gain contributes 1 point to each player’s Attack, Defend, Power, and Stamina (therefore 1 point to the player’s Overall rating). Regardless of whether the Upgrade succeeds or fails, all material-players will be annihilated.
Each material-player will improve the likelihood of success for the upgrade based on its rarity.
Material-Player rarity
|
Probability of Success
|
---|---|
Normal
|
10%
|
Professional
|
20%
|
Expert
|
30%
|
Super Star
|
50%
|
Squads (Teams)
Arrange the players in their favorite positions to get their highest stats and the most power for the Squad. You can also upgrade to increase the power of that squad. A squad needs to have 1 goalkeeper and 10 players in order to start participating in simulated matches. Every time a squads created or modified, this number must still be guaranteed, otherwise the team will not be created or changes will not be saved.
Team Power
Teams will all follow the default Formation 4-3-3, including 1 goalkeeper, 4 defenders, 3 midfielders and 3 strikers.
Formula to calculate team power:
Defensive Power = 3x Goalkeeper’s Defend + 3/2 Total Defend + 1/2 Defense Player’s Total Power & Stamina
Midfield Power = Midfield player’s Total Attack, Defend, Power, Stamina Stats
Attack Power = 3/2 total Attack stat + 1/2 total Attack player’s Power & Stamina
Team Creation
Users can create an infinite number of teams and they can delete Team.
A team needs at least 1 goalkeeper and 10 other players. Every time a team is created or modified, this number must still be guaranteed, otherwise, the team will not be created or changes will not be saved.
A player who is on a team and has already played cannot be moved to another team for at least 24 hours.
Team Level
|
Token
|
Exp
|
Maximum Energy
|
Bonus stats
|
---|---|---|---|---|
1
|
0
|
0
|
5
|
0
|
2
|
100
|
10
|
6
|
5%
|
3
|
200
|
15
|
7
|
10%
|
4
|
300
|
20
|
8
|
15%
|
5
|
500
|
25
|
9
|
20%
|
6
|
600
|
30
|
10
|
25%
|
7
|
700
|
35
|
11
|
30%
|
8
|
800
|
40
|
12
|
35%
|
9
|
900
|
45
|
13
|
40%
|
10
|
1.500
|
50
|
14
|
50%
|
Energy and Team Level
Each team has its own amount of Energy. Each Normal match costs 1 Energy and each League match costs 2 Energy. Energy will be fully restored every 12 hours.
Users can buy up to 5 more Energy every 12 hours. The cost of buying each Energy for 5 times will increase gradually: 50 – 200 – 350 – 600 – 800
When accumulating enough experience points for each team, users can use Token to upgrade Team level, up to 10. This upgrade will increase the amount of Energy for the team and give the team’s stat Bonus.
Team Level
|
Token
|
Exp
|
Maximum Energy
|
Bonus stats
|
---|---|---|---|---|
1
|
0
|
0
|
5
|
0
|
2
|
100
|
10
|
6
|
5%
|
3
|
200
|
15
|
7
|
10%
|
4
|
300
|
20
|
8
|
15%
|
5
|
500
|
25
|
9
|
20%
|
6
|
600
|
30
|
10
|
25%
|
7
|
700
|
35
|
11
|
30%
|
8
|
800
|
40
|
12
|
35%
|
9
|
900
|
45
|
13
|
40%
|
10
|
1.500
|
50
|
14
|
50%
|
Tokenomics
Description of Token Use
|
Proportion
|
Amount
|
Price of token
|
Vesting Period
|
IDO
|
5%
|
50.000.000
|
$0.001
|
100% unlocked at TGE
|
Angel Sale
|
4%
|
40.000000
|
$0.0008
|
8% at TGE, then 4% monthly in the next 23 months
|
Liquidity
|
20%
|
200.000.000
|
|
20% unlocked at TGE, then 4% unlocked every month for the next 20 months
|
Advisor
|
2%
|
20.000.000
|
|
8% at TGE, then 4% monthly in the next 23 months
|
Team
|
5%
|
50.000.000
|
|
1 year cliff, then 20% on 13th month then 4% unlocked every month for the next 20 month
|
Airdrop
|
2%
|
20.000.000
|
|
10% unlocked at TGE, 3 months cliff, then 15% unlocked every four months from 13th to 33rd month
|
Farming/Staking
|
13%
|
130.000.000
|
|
Lock 1 month, then unlock linear for the next 20 month
|
Marketing
|
16%
|
160.000.000
|
|
30% unlocked at TGE, then 2% unlocked every month for the next 35 months
|
Development
|
18%
|
180.000.000
|
|
|
Ecosystem
|
15%
|
150.000.000
|
|
30% unlocked at TGE, then 2% unlocked every month for the next 35 months
|
RealFootball Gold
Gold is a secondary in-game currency in RealFootball. It should not be confused with RFB. Using Gold as the reward for users will protect the project from hacking. Gold can be earned for performing daily tasks, and it can be used to complete various actions such as leasing 2 stars players for the entirety of a game season. A whole football calendar year includes 2 RealFootball game seasons. Gold can be purchased directly from the game using RFB. Gold can also be swapped to RFB easily (the rate is 1:1)
Roadmap
Q4/2022
First round of NFT box sale (World Cup teams) IDO World Cup event release NFT Staking Listing RFB token on Dex Launching Realfootball Demo Game Launching Realfootball Mainnet Game
Q1/2023
Second round of NFT box sale (Foot ball superstars) NFT giveaway for 1st round NFT Intercontinental tournament ($100k grand prize)
Q2/2023
Build your own dream team UEFA Champions League event release PVP feature
Q3/2023
Matchmaking system Rookie training – Make Your Dream Come True IOS/Android version
Q4/2023
Realfootball joining Metaverse with partner MVS ecosystem Football Manager series
Q1/2024
Integrated other blockchain networks into our
platform Solana, Polkadot
Social
✅ Website: realfootball.io
✅ GitBook: docs.realfootball.io
✅ Substack: realfootball.substack.com
✅ Telegram: t.me/realfootball
✅ Announcement: t.me/realfootball
✅ Twitter: twitter.com/realfootball
Disclaimer: This post is not investment advice. You will be 100% responsible for your investment decisions.
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